NevronMotion is a motion retargeting plugin for LightWave 3D with support for the Microsoft Kinect camera. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig.
NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over.
NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real time and even record your real time Kinect motion capture performances to save to your library for later use.
NevronMotion greatly simplifies the motion capture workflow in LightWave 3D and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily.
LightWave NevronMotion Overview
Apply Motion Capture to Your Own Characters
Using the dedicated retarget tool, along with a specialized Genoma rig you can quickly apply motion capture files (BVH and FBX) to your own characters.
Record Your Own Motion Capture Files
Using the Microsoft Kinect device and NevronMotion, you can record your own motion capture files directly within LightWave. Record different takes and apply them to your own characters.
See your movements applied on your character in real-time directly in Layout.
Watch NevronMotion In Action
Lino Grandi and Dave Vrba Demonstrate NevronMotion